Treatment of phantom limb pain: case study

Treatment of phantom limb pain (PLP) based on augmented reality and gaming controlled by myoelectric pattern recognition: a case study of a chronic PLP patient. 

Read the full, open-access paper here: http://journal.frontiersin.org/Journa...

Credit:
Ortiz-Catalan et al (2014)
Frontiers in Neuroscience
doi: 10.3389/fnins.2014.00024#sthash.0l7YS2zF­.dpuf

#MT  via +Adam Bjerre  #tl  

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